<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Video Game Consoles and Video Game Accessories - DWT Wholesale &#187; R4DS / R4i</title>
	<atom:link href="http://www.dwtechz.com/blog/category/r4ds-r4i/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dwtechz.com/blog</link>
	<description>Welcome to DWTechz Official Blog</description>
	<lastBuildDate>Fri, 18 May 2012 09:07:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Xbox Shadow Box</title>
		<link>http://www.dwtechz.com/blog/xbox-shadow-box/</link>
		<comments>http://www.dwtechz.com/blog/xbox-shadow-box/#comments</comments>
		<pubDate>Fri, 18 May 2012 09:07:47 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=285</guid>
		<description><![CDATA[Back in the day I used to be into modding the original Xbox. I put together a shadow box display with various cheap modchips. The motherboard was pulled from a bad box due to a leaking aerogel(clock) capacitor which is a common problem. Remove them from the board to avoid damage(1.0-1.5).]]></description>
			<content:encoded><![CDATA[<p>Back in the day I used to be into modding the original Xbox.  I put  together a shadow box display with various cheap modchips.  The  motherboard was pulled from a bad box due to a leaking aerogel(clock)  capacitor which is a common problem.  Remove them from the board to  avoid damage(1.0-1.5).<br />
<img src="http://i48.tinypic.com/eqtrsy.jpg" alt="Posted Image" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/xbox-shadow-box/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DS Two Fix Firmware Update Faile Fix Download</title>
		<link>http://www.dwtechz.com/blog/ds-two-fix-firmware-update-faile-fix-download/</link>
		<comments>http://www.dwtechz.com/blog/ds-two-fix-firmware-update-faile-fix-download/#comments</comments>
		<pubDate>Wed, 16 May 2012 03:13:13 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=280</guid>
		<description><![CDATA[How to Fix Fireware after upgrade fireware failed 1, you need a DS/DSL and another flashcart which can run homebrew (e.g. DSONE/R4/DSTT&#8230; etc) 2, download latest EOS and dstwoupdate.dat file which from the latest fireware of DSTWO 3, Run dstwo_load_NDSL.nds dstwo_load_NDSL.rar (21.91 KB) with another flashcart which can run homebrew (e.g. DSONE/R4/DSTT&#8230; etc) on a [...]]]></description>
			<content:encoded><![CDATA[<div id="divdescription">How to  Fix Fireware after upgrade fireware failed</p>
<p>1, you need a DS/DSL and  another flashcart which can run homebrew (e.g. DSONE/R4/DSTT&#8230; etc)<br />
2,  download latest EOS and dstwoupdate.dat file which from the latest fireware of  DSTWO<br />
3, Run dstwo_load_NDSL.nds dstwo_load_NDSL.rar (21.91 KB) with another  flashcart which can run homebrew (e.g. DSONE/R4/DSTT&#8230; etc) on a DS/DSL<br />
4,  insert DSTWO (without microsd card!!!)<br />
5, insert the microsd card which  stores latest EOS and dstwoupdate.dat file into DSTWO<br />
6, Press B</p>
<p>DS Two Fix Firmware Update Faile Fix    :  <a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28671-dstwo_load_NDSL.zip">Download here</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/ds-two-fix-firmware-update-faile-fix-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FBZX Wii 2 Download</title>
		<link>http://www.dwtechz.com/blog/fbzx-wii-2-download/</link>
		<comments>http://www.dwtechz.com/blog/fbzx-wii-2-download/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:31:12 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=274</guid>
		<description><![CDATA[FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas and ported to Wii by Oibaf. FBZX Wii can be found on google code at fbzx-wii.googlecode.com The port uses SDL Wii. • Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus [...]]]></description>
			<content:encoded><![CDATA[<div id="divdescription">FBZX is a  ZX Spectrum emulator for FrameBuffer written by Sergio Costas and ported to Wii by  Oibaf.<br />
FBZX Wii can be found on google code at fbzx-wii.googlecode.com<br />
The  port uses SDL Wii.</p>
<p>• Emulates accurately the Original 48Kspectrum (both  issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A  and the Spanish 128K. This include screen, keyboard and sound (both speaker and  AY-3-8912 chip).<br />
• Screen emulation is extremely accurate, so it can emulate  border effects and even attribute effects.<br />
• Supports Z80 snapshots, both  loading and saving, and loading .SNA snapshots.<br />
• Supports TAP (both read and  write) and TZX (only read) tape files, supporting normal speed loading and fast  speed loading.<br />
• Emulates up to 2 joysticks: kempston, cursor and sinclair1  and sinclair2.<br />
• All the wiimote, nunchuck and classic controller buttons and  joypad are fully configurable.<br />
• Virtual keyboard support.<br />
• Emulates the  Interface I and Microdrive.<br />
• Emulates the ULAPlus<br />
• Based in a new, fully  free, Z80 emulator (Z80Free).</p>
</div>
<div>
<div>
<div><a rel="lightbox[more]" href="/i/28391-FBZX-icon.png"><img src="/i/28391-FBZX-icon.png.mini.jpg" alt="" height="90" /></a><a rel="lightbox[more]" href="/i/28391-FBZX-icon.png"><img src="/i/28391-FBZX-icon.png.mini.jpg" alt="" height="90" /></a><a rel="lightbox[more]" href="/i/28391-FBZX-icon.png"><img src="/i/28391-FBZX-icon.png.mini.jpg" alt="" height="90" /></a></div>
<div>
<p><img class="size-full wp-image-275  alignnone" title="28391-FBZX-icon_png_mini" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28391-FBZX-icon_png_mini.jpg" alt="" width="128" height="48" /></p>
</div>
<div><strong>Change log (v2):</strong><br />
• Added smb support<br />
•  Added usb disk support<br />
• Added joypad as joystick function<br />
• Added saving  of all configurations and buttons<br />
• Improved virtual keyboard<br />
• Fixed bug  in sound emulation<br />
• Fixed some other sm</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/fbzx-wii-2-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minecraft</title>
		<link>http://www.dwtechz.com/blog/minecraft/</link>
		<comments>http://www.dwtechz.com/blog/minecraft/#comments</comments>
		<pubDate>Sat, 12 May 2012 02:44:27 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=269</guid>
		<description><![CDATA[So I used to do some minor editorial writing here and I thought I&#8217;d pick it up by explaining why you all hate me. Well, piece by piece. Let&#8217;s start with my disdain towards Minecraft. I bought the PC version probably a year ago and I regret it. I wasted around $20-some odd on it [...]]]></description>
			<content:encoded><![CDATA[<p>So I used to do some minor editorial writing here and I thought I&#8217;d pick  it up by explaining why you all hate me. Well, piece by piece. Let&#8217;s  start with my disdain towards Minecraft.</p>
<p>I bought the PC version probably a year ago and I regret it. I wasted  around $20-some odd on it and it wasn&#8217;t worth it. I&#8217;ve played a pirated  copy of Terraria much more than it. It&#8217;s hard to explain why I dislike  Minecraft in a sentence or two like I usually do here, but I think maybe  a full blog entry is in order to get it straight, with the recent  release of Minecraft:<a href="http://www.dwtechz.com/xbox360-accessories-c-89.html"> Xbox 360</a> Edition reminding me of this game.</p>
<p>The main reason I dislike this game is simply because there&#8217;s nothing to  it. It has the potential to be a great game, but it denies this  potential completely.</p>
<p>Let&#8217;s look at a real &#8220;open world&#8221; game like The Elder Scrolls, most  recently Skyrim. I know you&#8217;re all about to type out your angry  responses saying &#8220;BUT SKYRIM IS A HUGE BUDGET GAME WHILE MINECRAFT IS  INDIE&#8221;. Before you do, I&#8217;m simply using it to compare the genre, not say  Minecraft is bad because of its lack of budget in comparison. Skyrim is  truly an &#8220;open world&#8221; game. &#8220;Open world&#8221; implies that the options of a  game&#8217;s world are open to you. Like in Skyrim, I can go do the main  quest, or I can do a sidequest, or I can walk around and look for  dungeons, or I can hone my skills, so on and so forth. That&#8217;s an open  world. Minecraft, on the other hand, is not an open world. As I said  before, &#8220;open world&#8221; implies that the options of a game&#8217;s world are open  to you. Simply put, Minecraft has no options.</p>
<p>You have one option: build. You&#8217;re supposed to build or other type of  defensive structure (castle, tent, moat, the Maginot Line, etc) to  defend against the creatures of the night. But what else is there to do?  You go get more materials to build more stuff to make a better house to  defend against creatures of the night. Perhaps this would make for an  interesting tower defense-esque mechanic if it actually mattered. But  the creatures are basically useless, easily defended against with your  first fortification. Then you&#8217;re just building your structure to make it  look prettier. It&#8217;s the equivalent of putting stickers on your house.  The rest of the game comes down to acquiring resources to build objects  that either A) add worthless fortifications to your house or B) help you  get more resources to make more stuff. I remember Yahtzee, in a review  of Assassin&#8217;s Creed: Brotherhood, made a rather valid and obvious  complaint that many people missed: the city building aspect is useless.  You accumulate more coin only to buy more properties to get more coin,  and the cycle continues. Minecraft suffers from this same issue, but  unlike Assassin&#8217;s Creed, it&#8217;s the entire game&#8217;s central mechanic that  suffers.</p>
<p>As a creative sandbox/glorified art tool, Minecraft is an interesting  concept, gaining popularity with people demonstrating their artistic  skills by making accurate 3D models out of blocks. That aspect is  interesting. But that&#8217;s possible on the free game they have right now,  Minecraft Classic. This new game adds new elements that give it a sense  of identity crisis. It keeps this whole &#8220;artistic sandbox&#8221; aspect but  tries to give it focus, almost trying to make it more of an open world  game like Skyrim. But none of it works. RPG aspects are dull and  uninteresting. Quests (which were apparently recently introduced) are  dull and unexciting. The world is lifeless and bland. You don&#8217;t need a  big budget to achieve Skyrim-like worlds. You just need good ideas. Why  not have a good RPG system where you can invest into dedicated perks and  learn new skills associated with that? Like if I find I&#8217;m great at  mining, why not let me get a perk that possibly gives me more of the  mined substance if I&#8217;m lucky? Plus the losing of levels when you die  really makes the accomplishment of &#8220;leveling up&#8221; feel lesser. In Skyrim  when I reach a level, it feels definitive. Here, it feels temporary and  unimportant.</p>
<p>I don&#8217;t even expect a really quest-based game here. Making a game with  loads of quests would be something characteristic of a big budget game,  and I don&#8217;t expect every smaller budget game to experience the same.  However, I would at least want them to make questing your own thing.  Randomly generated tunnels and dungeons akin to Terraria. That&#8217;s what  made Terraria for me. I could get a friend and say &#8220;Hey, let&#8217;s go down  this hole&#8221;. Next thing you know we&#8217;re fighting monsters left and right  and finding loot around every corner. And I&#8217;m talking interesting,  unique loot. Not just materials. Like unique items and specialty items.  Different weapons, armor, tools, stuff that&#8217;s rare. I don&#8217;t want to go  through a large dungeon only to find that I get a few rare crafting  materials. I want something that feels unique. This reference will fall  flat on a lot of you but it&#8217;s like opening a pack of Magic cards and  finding a Planeswalker. Even though other Mythics may be better, he  still feels unique.</p>
<p>And when you beat the game, what do you get? Nothing, there&#8217;s no real  achievement to it. You fight a poorly designed boss with no real  relevance and no real build up. You instead jump through an obtuse  series of hoops to get to him. There&#8217;s no climbing up the food chain.  There&#8217;s no sub bosses to beat, checkpoints to reach, you simply goof  around until you get the right materials and then fight a lame boss.  Nothing special. It flubs the whole &#8220;adding structure&#8221; aspect to the  game here.</p>
<p>At present, Minecraft was a game with so much potential that just fell  flat. It could have stuck to being a creative artistic game, but when it  ventured into being more of a &#8220;game&#8221; and less of a &#8220;sandbox&#8221;, it became  subject to my criticism. The way I could see it was this: an open world  game designed around your own personal questing with an array of unique  enemies and unique loot, with a RPG system to match the current slew of  big budget open world games. All this would be complimented by a  creation aspect, allowing you to build your own bases, camps, and  fortresses to establish anything from businesses to attack points to  mining colonies. Make the game equal parts structured and equal parts  unstructured. Give it an edge over its big budget competitors while  still keeping the heart and soul it was originally designed with. But it  delivers none of this. It&#8217;s instead a game suffering an identity crisis  between being a sandbox and an open world game. As a sandbox, it&#8217;s  interesting, but not worth $20+ to most of its current fans. As an open  world game, it&#8217;s skimp on features and lacks key aspects that define an  open world game. It&#8217;s a sad story. A game that could&#8217;ve been so much,  defeating other indie games in terms of scale and ideas, but instead  crashing on take off. It feels more like an early stage of a grander  game, a testing phase if you will, but it&#8217;s not. It&#8217;s the official  release.</p>
<p>So that&#8217;s Minecraft for ya. Well, for me at least.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/minecraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spirits DS 20120507 Download</title>
		<link>http://www.dwtechz.com/blog/spirits-ds-20120507-download/</link>
		<comments>http://www.dwtechz.com/blog/spirits-ds-20120507-download/#comments</comments>
		<pubDate>Fri, 11 May 2012 01:46:08 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=258</guid>
		<description><![CDATA[SpiritsDS 20120507 BETA Download Spirits DS is a remake for the Nintendo DS game based on the popular game SPIRITS from TOPO SOFT who in 1987 make this game for MSX, Spectrum and Amstrad 8 bit computers . The project’s goal is to make a remake and keep the spirit of the original, but adapted [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28623-SpiritsDS-20120507-BETA.zip">SpiritsDS 20120507 BETA Download</a></p>
<p style="text-align: center;"><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/1.png"><img class="size-full wp-image-263  aligncenter" title="1" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/1.png" alt="" width="223" height="332" />
<a href='http://www.dwtechz.com/blog/spirits-ds-20120507-download/attachment/1/' title='1'><img width="150" height="150" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://www.dwtechz.com/blog/spirits-ds-20120507-download/attachment/2/' title='2'><img width="150" height="150" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/2-150x150.png" class="attachment-thumbnail" alt="2" title="2" /></a>
<a href='http://www.dwtechz.com/blog/spirits-ds-20120507-download/attachment/3/' title='3'><img width="150" height="150" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/3-150x150.png" class="attachment-thumbnail" alt="3" title="3" /></a>
<a href='http://www.dwtechz.com/blog/spirits-ds-20120507-download/attachment/4/' title='4'><img width="150" height="150" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/4-150x150.png" class="attachment-thumbnail" alt="4" title="4" /></a>
</p>
<p></a></p>
<p><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/1.png"> </a></p>
<p><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/1.png"></a></p>
<p>Spirits DS is a remake for the Nintendo DS game based on the popular  game SPIRITS from TOPO SOFT who in 1987 make this game for MSX, Spectrum  and Amstrad 8 bit computers . The project’s goal is to make a remake  and keep the spirit of the original, but adapted to the possibilities of  the Nintendo console. Includes two versions, original graphics, taken  directly from the MSX version and an enhanced version, with graphics by  our team of designers</p>
<p>Features:<br />
- 2 modes, with &#8220;original&#8221; or &#8220;new&#8221; graphics.<br />
- Animation for player (walk one)<br />
- Animation for enemies<br />
- You can open all doors<br />
- You can walk arround whole first castle<br />
- All enemies on 1st castle are set-up<br />
- You can change map on bottom screen<br />
- You can move map on bottom screen<br />
- Enjoy</p>
<p>Regards,<br />
Hong</p>
<p><strong><em>Change log (v20120507):</em></strong></p>
<p>• You can now choose between the original or remake mode at game start.<br />
• Graphics of the backgrounds in the first half of the castle completed.<br />
• New algorithm for calculation of random positions of objects and some  corrected positions.<br />
• Fixed bug that allowed to record the spell shot at the  top of the stairs, causing errors in the control of the character.<br />
• Fixed bug where if the last life was lost in the trap of the 3   switches in the next game they appeared displaced.  (Thanks to the  araubi from CEZ forums for the warning.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/spirits-ds-20120507-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wood R4 (.NDS file to load Wood R4)(CK3) 1.47</title>
		<link>http://www.dwtechz.com/blog/wood-r4-nds-file-to-load-wood-r4ck3-1-47/</link>
		<comments>http://www.dwtechz.com/blog/wood-r4-nds-file-to-load-wood-r4ck3-1-47/#comments</comments>
		<pubDate>Thu, 10 May 2012 09:18:33 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=249</guid>
		<description><![CDATA[Download here 1. Download the latest Wood R4 firmware. (see my topic) 2. Unpack and copy the &#8220;__rpg&#8221; folder to the root of your TF/SD card. 3. Copy &#8220;Wood R4 v?.?? (CK3).NDS&#8221; and place it on your TF/SD card. 4. Start your current firmware and load the &#8220;.NDS&#8221; file Thank you for downloading, please enjoy! [...]]]></description>
			<content:encoded><![CDATA[<div id="divdescription"><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28238-Wood-R4-v1.47.NDSCoolKill3r.zip">Download here</a></div>
<div>1. Download the latest Wood R4 firmware. (see my topic)<br />
2. Unpack and copy the &#8220;__rpg&#8221; folder to the root of your TF/SD card.<br />
3. Copy &#8220;Wood R4 v?.?? (CK3).NDS&#8221; and place it on your TF/SD card.<br />
4. Start your current firmware and load the &#8220;.NDS&#8221; file</div>
<div></div>
<div>Thank you for downloading, please enjoy! Any question, please feel free to<a href="http://www.dwtechz.com/contact_us.html"> contact us </a></div>
<div></div>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/wood-r4-nds-file-to-load-wood-r4ck3-1-47/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenBOR PSP Build 3.0 3691 Download</title>
		<link>http://www.dwtechz.com/blog/openbor-psp-build-3-0-3691-download/</link>
		<comments>http://www.dwtechz.com/blog/openbor-psp-build-3-0-3691-download/#comments</comments>
		<pubDate>Thu, 10 May 2012 07:15:43 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=244</guid>
		<description><![CDATA[OpenBOR v3.0 Build 3691.zip OpenBOR &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at senileteam.com. History &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- In 2004, Senile Team released Beats of Rage, a free beat-&#8217;em-up for DOS inspired by SEGA&#8217;s Streets of Rage series and using sprites from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28560-OpenBOR-v3.0-Build-3691.zip">OpenBOR v3.0 Build 3691.zip</a></p>
<p>OpenBOR<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally<br />
created by the wonderful folks over at senileteam.com.</p>
<p>History<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
In 2004, Senile Team released Beats of Rage, a free beat-&#8217;em-up for DOS inspired<br />
by SEGA&#8217;s Streets of Rage series and using sprites from SNK Playmore&#8217;s King of<br />
Fighters series.  The game spread only by word of mouth, but it nonetheless<br />
amassed popularity very quickly.  Senile Team soon released an edit pack allowing<br />
anyone interested to create a mod for the BOR engine.</p>
<p>In 2005, Kirby2000 asked Senile Team to open the source code to BOR.  They<br />
agreed, and OpenBOR was born.  Development on the engine was continued by the<br />
community, and still is to this day.</p>
<p>Available Platforms<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports<br />
to the following platforms are currently supported:</p>
<p>* Windows<br />
* Linux<br />
* Mac OS X<br />
* <a href="http://www.dwtechz.com/wii-accessories-c-105.html">Wii</a><br />
* PSP<br />
* Dreamcast<br />
* GP2X<br />
* GP2X Wiz<br />
* Dingoo a320</p>
<p>In addition to the above, the original Beats of Rage engine (downloadable from<br />
the Senile Team website) is available for the following platforms:</p>
<p>* DOS<br />
* Playstation 2<br />
* <a href="http://www.dwtechz.com/xbox-accessories-c-101.html">Xbox</a><br />
* GP32<br />
* Palmtop</p>
<p>Source Code<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
svn checkout &#8212; https://lavalit.com/svn/openbor</p>
<p>You may get a security warning from your Subversion client.  This is because<br />
LavaLit signs its own SSL certificate, and it can be safely ignored.  If you get<br />
a *fatal* error, you should upgrade to a newer version of the Neon HTTP library.<br />
This bug is fixed in neon 0.29.5 (released October 14, 2010).</p>
<p>OpenBOR Team<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
SumolX (2006-2011)<br />
Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and<br />
maintaining all other platforms and code base.</p>
<p>uTunnels (2007-2010)<br />
Developed the scripting engine for OpenBOR and also added many exciting features.</p>
<p>KBbandressen (2007-2011)<br />
New developer that is feature rich!</p>
<p>Plombo (2009-2011)<br />
A developer who prefers to work on OpenBOR&#8217;s supporting libraries and<br />
platform-specific backends.  Known for maintaining the Wii port, writing the<br />
GPU-accelerated video code for Wii and OpenGL, and a few engine features.</p>
<p>Damon Caskey (2007-2011)<br />
Scripter, Tester and Developer.  What else can I say.</p>
<p>CGRemakes (2005-2006)<br />
Main developer after Kirby2K.  Introduced many exicting features to engine.</p>
<p>LordBall (2006)<br />
Developed offshoot engine based on OpenBOR.  Shared features with both engines.</p>
<p>Tails (2006)<br />
Developed offshoot engine based on OpenBOR.  Shared features with both engines.</p>
<p>Fugue (2006)<br />
Developed offshoot engine based on OpenBOR.  Shared features with both engines.</p>
<p>Kirby2K (2004-2005)<br />
The original developer of OpenBOR who asked Senile Team for permission to open<br />
up Beats Of Rage.</p>
<p>Senile Team Members<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Roel (credited as &#8220;Opla&#8221; in BoR)<br />
The team&#8217;s chieftain. Does most of the game design, programming and artwork.</p>
<p>Jeroen (credited as &#8220;Leila&#8221; in BoR)<br />
Does all the things no one else does.</p>
<p>Sander (credited as &#8220;Albatross&#8221; in BoR)<br />
3D artist and animation sequence editor.</p>
<p>Ben<br />
Senile Team&#8217;s composer, who is currently working on the soundtrack for Age of the Beast.</p>
<p>Neill<br />
Neill was the first to port Beats of Rage to other systems, namely Playstation 2<br />
and Dreamcast. He now supports Senile Team with advice regarding console hardware<br />
and code compatibility, and has agreed to port Age of the Beast when it&#8217;s ready.<a title="View external site" href="http://www.neillcorlett.com" target="_blank"></a></p>
<p><em><strong>Change log (vBuild 3.0 3691):</strong></em></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
r3691 | utunnels |<br />
2012-05-09 22:52:30 -0400 (Wed, 09 May 2012) | 2 lines</p>
<p>Changed paths:<br />
M /engine/openbor.c<br />
M /engine/openbor.h<br />
M /engine/psp/graphics.c<br />
M /engine/source/gamelib/types.h</p>
<p>1. Change pixelformat in s_screen and others from char to int to see if  fix the mysterious screen shift on psp version (not tested yet).</p>
<p>2. An experimental optimization for mods without obstacles and platforms.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/openbor-psp-build-3-0-3691-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>True Blue Patch Viewer 1.0 Download</title>
		<link>http://www.dwtechz.com/blog/true-blue-patch-viewer-1-0-download/</link>
		<comments>http://www.dwtechz.com/blog/true-blue-patch-viewer-1-0-download/#comments</comments>
		<pubDate>Wed, 09 May 2012 01:37:32 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=240</guid>
		<description><![CDATA[Télécharger : True Blue Patch Viewer True Blue Patch Viewer , le programme a pour but de répertorier tous les eboot.bin compatibles avec le dongle True Blue ainsi que de mettre à disposition en téléchargement direct les patchs créés par les différentes teams. Il intègre aussi la dernière mise à jour du firmware du dongle. [...]]]></description>
			<content:encoded><![CDATA[<p>Télécharger : <strong><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28510-True-Blue-Patch-Viewer-1.zip">True Blue Patch Viewer</a><br />
</strong></p>
<p>True Blue Patch Viewer , le programme a pour but de répertorier tous les  eboot.bin compatibles avec le dongle True Blue ainsi que de mettre à  disposition en téléchargement direct les patchs créés par les  différentes teams. Il intègre aussi la dernière mise à jour du firmware  du dongle.</p>
<p>L&#8217;objectif du développeur est de le maintenir constamment à jour afin  que chaque nouvelle publication de patchs soit intégrée à l&#8217;utilitaire.</p>
<p><img id="media-48587" src="http://laviedejeuxvideo.ivoire-blog.com/media/01/01/3285446304.jpg" alt="true blue" /></p>
<p>Voici les caractéristiques :</p>
<p>- 4 téléchargements autorisés et ensuite, vous devrez patienter une petite heure avant de pouvoir re-télécharger<br />
- Mise à jour constante du soft à chaque sortie de nouveaux patchs<br />
- Téléchargement de la dernière mise à jour firmware pour le dongle True Blue<br />
- Description et affichage de la jaquette du patch<br />
- Liens de téléchargement direct</p>
<p>Si vous avez des idées ou bien des conseils sur l&#8217;amélioration de mon blog, n&#8217;hésitez pas à les rapporter.<br />
Vous pouvez acheter le linker par dwtechz  ici :</p>
<p><a href="http://www.dwtechz.com/ps3-jailbreak2-true-blue-dongle-free-shipping-p-17190.html">http://www.dwtechz.com/ps3-jailbreak2-true-blue-dongle-free-shipping-p-17190.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/true-blue-patch-viewer-1-0-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WoodYS 6.78 Download</title>
		<link>http://www.dwtechz.com/blog/woodys-6-78-download/</link>
		<comments>http://www.dwtechz.com/blog/woodys-6-78-download/#comments</comments>
		<pubDate>Mon, 07 May 2012 02:02:57 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=234</guid>
		<description><![CDATA[Download WoodYS 6.78 It use Wood as the menu but load game through YSM3. Same menu as Wood 1.25 but has the same compatibility/softreset as the latest YSM3.Note: you have to configure the cheats in the YSM3 menu &#8230; to do this you have to hold B after you selected your game. Once you have [...]]]></description>
			<content:encoded><![CDATA[<div id="divdescription"><a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28499-WoodYS-6.78.zip">Download WoodYS 6.78</a></div>
<div></div>
<div>It use Wood as the menu but load game through YSM3.<br />
Same menu as Wood 1.25 but has the same compatibility/softreset as the latest YSM3.Note: you have to configure the cheats in the YSM3 menu &#8230; to do this  you have to hold B after you selected your game. Once you have configure  the cheats you can load launch it from the Wood menu.</p>
</div>
<div>
<p>Change log (v6.78):</p>
<p>extinfo<br />
fixed 5976 &#8211; Captain Morgane and the Golden Turtle (E)<br />
fixed XXXX &#8211; Alvin and the Chipmunks Chipwrecked (E)<br />
fixed XXXX &#8211; Super Scribblenauts (E)<br />
fixed XXXX &#8211; Kirby Mass Attack (K)</p>
<p>infolib<br />
fixed 5976 &#8211; Captain Morgane and the Golden Turtle (E)<br />
fixed XXXX &#8211; Alvin and the Chipmunks Chipwrecked (E)<br />
fixed XXXX &#8211; Super Scribblenauts (E)<br />
fixed XXXX &#8211; Kirby Mass Attack (K)</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/woodys-6-78-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EZ5i Kernel 3.0 Open Beta 8 Download</title>
		<link>http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/</link>
		<comments>http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/#comments</comments>
		<pubDate>Thu, 03 May 2012 08:33:41 +0000</pubDate>
		<dc:creator>dwtechz</dc:creator>
				<category><![CDATA[R4DS / R4i]]></category>

		<guid isPermaLink="false">http://www.dwtechz.com/blog/?p=225</guid>
		<description><![CDATA[Download Now EZ5i Kernel 3.0 Open Beta 8 This is the EZ5i kernel- it allows EZ5i users to select roms/hombrew and run it. If you have an EZ5, EZ5 nye or EZ5 plus you need to get one of the 2.0 kernels- as of the 3.0 release the kernels were split to enable easier management [...]]]></description>
			<content:encoded><![CDATA[<div>Download Now<a href="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/28259-3.0-OB8.zip"> EZ5i Kernel 3.0 Open Beta 8 </a></div>
<div>This is the EZ5i kernel- it allows EZ5i users to select roms/hombrew and run it.</div>
<div>If you have an EZ5, EZ5 nye or EZ5 plus you need to get one of the 2.0  kernels- as of the 3.0 release the kernels were split to enable easier  management of code.</div>
<div>

<a href='http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/qq%e6%88%aa%e5%9b%be20120503155147/' title='QQ截图20120503155147'><img width="108" height="130" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/QQ截图20120503155147.png" class="attachment-thumbnail" alt="QQ截图20120503155147" title="QQ截图20120503155147" /></a>
<a href='http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/qq%e6%88%aa%e5%9b%be20120503155116/' title='QQ截图20120503155116'><img width="150" height="150" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/QQ截图20120503155116-150x150.png" class="attachment-thumbnail" alt="QQ截图20120503155116" title="QQ截图20120503155116" /></a>
<a href='http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/qq%e6%88%aa%e5%9b%be20120503155134/' title='QQ截图20120503155134'><img width="108" height="131" src="http://www.dwtechz.com/blog/wp-content/uploads/2012/05/QQ截图20120503155134.png" class="attachment-thumbnail" alt="QQ截图20120503155134" title="QQ截图20120503155134" /></a>

</div>
<div>
<div id="divdescription">
<p>Change log (v3.0 Open Beta 8):</p>
<p>fixed:<br />
- 4695 &#8211; Puzzle Chronicles (U)<br />
- 4738 &#8211; Estpolis &#8211; The Lands Cursed by the Gods (J)<br />
- 4743 &#8211; Sonic &amp; Sega All-Stars Racing (U)<br />
- 4757 &#8211; Sonic &amp; Sega All-Stars Racing (E)<br />
- 4819 &#8211; Puzzle Chronicles (E)<br />
- 5029 &#8211; Puzzle Quest 2 (U)<br />
- 5212 &#8211; Puzzle Quest 2 (E)<br />
- 5364 &#8211; Tron Evolution (E)<br />
- 5626 &#8211; Tron Evolution (U)<br />
- 5682 &#8211; Pocket Monsters: White (K)<br />
- 5683 &#8211; Pocket Monsters: Black (K)<br />
- 5809 &#8211; All Kamen Rider: Rider Generation (J)<br />
- 5844 &#8211; Solatorobo: Red the Hunter (U)<br />
- 5893 &#8211; One Piece Gigant Battle 2: Shin Sekai (J)<br />
- 5895 &#8211; Fossil Fighters Champions (U)<br />
- 5897 &#8211; Professeur Layton et l&#8217;Appel du Spectre (F)<br />
- 5901 &#8211; Professor Layton und der Ruf des Phantoms (G)<br />
- 5933 &#8211; Call of Duty: Black Ops (E)<br />
- 5961 &#8211; Mario &amp; Luigi RPG 3: Kupa Momsok Daemoheom (K)<br />
- 5989 &#8211; Inazuma Eleven 2: Tempête de Glace (F)<br />
- 5990 &#8211; Inazuma Eleven 2: Tempête de Feu (F)<br />
- 5992 &#8211; Pokémon + Nobunaga no Yabou (J)<br />
- 6009 &#8211; Inazuma Eleven 2: Blizzard (E)<br />
- 6010 &#8211; Inazuma Eleven 2: Firestorm (E)<br />
- XXXX &#8211; Detective Conan: Kakokara no Zensou Kyoku (J)<br />
- XXXX &#8211; Professor Layton En de Melodie van het Spook (N)<br />
- XXXX &#8211; Il Professor Layton e il Richiamo dello Spettro (I)<br />
- XXXX &#8211; El Profesor Layton y la Llamada del Espectro (S)<br />
- XXXX &#8211; Inazuma Eleven 2: Ventisca Eterna (S)<br />
- XXXX &#8211; Inazuma Eleven 2: Tormenta de Fuego (S)<br />
- XXXX &#8211; Inazuma Eleven 2: Bufera di Neve (I)<br />
- XXXX &#8211; Inazuma Eleven 2: Tempesta di Fuoco (I)</p>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.dwtechz.com/blog/ez5i-kernel-3-0-open-beta-8-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

